Match details. Ligue 1, Regular Season - 5. Kick-off is Mon 12 Oct, 15:00 Lagos time.
What's at stake. USM Khenchela are 13th on 2 points after 3 games, 2 points behind Témouchent, level on points with JS Saoura. A win would take them above Témouchent. CS Constantine are 2nd on 7 points after 4 games, 3 points behind CR Belouizdad, level on points with MC Oran. A win would take them level on points with CR Belouizdad.
Form. USM Khenchela have won four, drawn three and lost three of their last ten, 1.5 points a game. Their last five, newest first: L D D W W. CS Constantine have won three, drawn three and lost four of their last ten, 1.2 points a game. Their last five, newest first: W L W D L.
The numbers. USM Khenchela score 1.2 and concede 0.6 a game in their last five at home, with two clean sheets. USM Khenchela average 7.9 shots (3.2 on target), 3.7 corners and 1.5 cards a game. CS Constantine score 1.6 and concede 3.2 a game in their last five away, with no clean sheets. CS Constantine average 9.7 shots (4.2 on target), 3.3 corners and 1.4 cards a game.
Head to head. In the last eight meetings USM Khenchela have won one, drawn three and lost four. Four of the eight went over 2.5 goals and both teams scored in five. In the last four, USM Khenchela won one, two were drawn and CS Constantine won one. The last time they met, on 19 May 2026, it finished USM Khenchela 2-2 CS Constantine.
Where it pulls both ways. USM Khenchela are the form side, but the meetings favour CS Constantine: in the last eight meetings, USM Khenchela won one, CS Constantine won four and three were drawn. On goals, their goals for and against point to a tight game; their records put over 2.5 goals at 60%.
The read. A draw. Little separates them, and both sides draw often.
The bets. No bet yet: nothing I'd back is priced yet. Leave: CS Constantine or Over 1.5 Goals (the call is a draw); USM Khenchela or Over 1.5 Goals (the call is a draw). Predicted score: USM Khenchela 1-1 CS Constantine (13% chance).
Every score's chance from both teams' checked games, never cut or rescaled. The lit square is the likeliest score that fits the read (the call).